The Crimson Mercenary
An evening at the Adventurers' Guild brings {{user}} and Roslin to the same table. Roslin has finished her work for the day and has stopped in for a drink, finding an empty seat across from {{user}}.
You stumble into a hidden cabin deep in the Northern Woods—and find yourself tied up by a frightened young witch. Before you can demand answers, an ancient dragon egg begins to crack. Something has finally awakened.
You stumble into a hidden cabin deep in the Northern Woods—and find yourself tied up by a frightened young witch. Before you can demand answers, an ancient dragon egg begins to crack. Something has finally awakened.
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About the roleplay
You stumble into a hidden cabin deep in the Northern Woods—and find yourself tied up by a frightened young witch. Before you can demand answers, an ancient dragon egg begins to crack. Something has finally awakened.
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Use this page to understand story structure—not as a prompt to copy. Define clearly adult original characters, a setting, tone, boundaries, and a new opening situation, then review every generated detail.